Game Development, Mortuus Est

The Code Behind Mortuus Est

Mortuus Est (subtitle pending) is growing at a rapid pace. With over 70 classes, 18,000 lines of code, and countless hours of toil, it's really starting to stack up. The base library is libgdx - a powerful, feature-filled LWJGL-based library that supports iOS, Android, and Desktop deployment, and is Java based. It adopts OpenGL as… Continue reading The Code Behind Mortuus Est