Game Development, Mortuus Est

A Basic Level Editor

In an effort to speed up the development time of our little game, I fleshed-out the bare bones level editor into something a little more powerful and user friendly. Before, objects were spawned in front of the player using the 0-9 number keys, numpad keys controlled object manipulation, and '/' was used to select existing objects… Continue reading A Basic Level Editor

Game Development, Mortuus Est

The Code Behind Mortuus Est

Mortuus Est (subtitle pending) is growing at a rapid pace. With over 70 classes, 18,000 lines of code, and countless hours of toil, it's really starting to stack up. The base library is libgdx - a powerful, feature-filled LWJGL-based library that supports iOS, Android, and Desktop deployment, and is Java based. It adopts OpenGL as… Continue reading The Code Behind Mortuus Est

Game Development, Mortuus Est

Mortuus Est: The Beginnings of a Top-Down Shooter

I only recently got into the whole game-jam phenomenon. To be perfectly honest, I had never even heard of it until about a year ago when I stumbled across Ludum Dare and its wonderful creations. By then, I had been dabbling in game development by my lonesome (on and off for some years), and LD… Continue reading Mortuus Est: The Beginnings of a Top-Down Shooter