With the release of Apple's ARKit a little while ago, I thought it would be an interesting chance to compare how Apple's new tech stands up to the likes of other augmented reality solutions out there. Most popular solutions are oriented around target recognition where ARKit is more about spatial-awareness, but never-the-less there are comparisons… Continue reading ARKit: A Planetary Experiment
The inspiration for this project stemmed from playing Assassin's Creed III. The main-menu and information interface for the game is an arrangement of interesting floating panels in 3D space, with fluid camera movement and "poppy" animations. I followed a similar approach with regards to layout in my UI, with a primary menu list that reveals… Continue reading 3D User Interface
"An experimental project to map the RGB values of each pixel in a provided image to a corresponding XYZ coordinate in 3D-space."